Ive gotten both the rig and the camera to export properly allowing them to display as they should when in a cutscene.
my problem derives from external models.
so for example, in a part of the cutscene, lightning strikes multiple times rapidly.
These lightning strikes are models, theyre parented with a Root part, the part for the lightning bolt, and a meshpart for impact, and theyre held together with particleemitters.
Again, the camera rig and character rig work as expected. my problem is getting the lightning strikes, to show anything that was animated through moon
im getting the particle emitter to emit using these lines
"for _,Particles in pairs(workspace.SSJCutsceneRig.SceneRigs.PlayerRig.Light1.spinnythings:GetDescendants()) do
if Particles:IsA ("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end"
but i dont exactly know what to do to call upon it in game or what im supposed to do
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