Similar to a lot of battlegrounds i want a parry/blocking system, parry will occur right as the player presses f, after a certain amount of time, it will change to blocking until they let go, currently doing this via attributes on the char
was thinking of doing smthn similar to
- detect user input
- apply parry attribute
- wait x amount of seconds
- remove parry attribute and add block attribute
then
- detect user let go of key
- set both parry and block attributes to false
was just wondering if theres another more efficient way of doing this
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