#A question I don't trust ChatGPT with

1 messages · Page 1 of 1 (latest)

long otter
#

I'm creating a flying bird NPC in my roblox game. What kind of physics constraints should I be using for a fast (performance-wise) and realistic flight? while also keeping the flight predictable and controllable (what I mean by controllable is I tried using LinearVelocity, but it sometimes fail to reach the target and ends up overshooting (unless I update the direction in a loop rapidly))