#Basic Scripting. Got my script working, broke it while trying to add particles. More info in desc.
1 messages · Page 1 of 1 (latest)
local Userinputservice = game:GetService("UserInputService")
local CurrentlySprinting = false
local SpeedChangePercentage = 2.1
local player = script.Parent
local Humanoid = player:WaitForChild("Humanoid")
local UpDashCooldown = false
local Keybind = Enum.KeyCode.LeftControl
local UpDashCooldownGUI = game.Players:GetPlayerFromCharacter(script.Parent).PlayerGui.ScreenGui.UpDashImage
local UpDashCooldownGUIText = game.Players:GetPlayerFromCharacter(script.Parent).PlayerGui.ScreenGui.UpDashCooldown
local UpDashCooldownTime = 35
local DashCooldown = false
local DashImage = game.Players:GetPlayerFromCharacter(script.Parent).PlayerGui.ScreenGui.DashImage
local DashCooldownGUIText = game.Players:GetPlayerFromCharacter(script.Parent).PlayerGui.ScreenGui.DashCooldown
local DashCooldownTime = 15
local DashParticle = game.ServerStorage.DashParticle
Userinputservice.InputBegan:Connect(function(input, gameprocessedevent)
if input.KeyCode == Keybind then
if CurrentlySprinting == false then
CurrentlySprinting = true
Humanoid.WalkSpeed = Humanoid.WalkSpeed * SpeedChangePercentage
end
end
end)
Userinputservice.InputEnded:Connect(function(input, gameprocessedevent)
if input.KeyCode == Keybind then
if CurrentlySprinting == true then
CurrentlySprinting = false
Humanoid.WalkSpeed = 16
end
end
end)
Userinputservice.InputBegan:Connect(function(input, gameprocessedevent)
if input.KeyCode == Enum.KeyCode.Q then
if gameprocessedevent then return end
if UpDashCooldown == false then
UpDashCooldown = true
local DashParticleClone = DashParticle:Clone()
DashParticleClone.Parent = game.Workspace
local DashParticlePOS = player.HumanoidRootPart.CFrame.Position - Vector3.new(0, 5, 0)
DashParticleClone.CFrame = CFrame.new(DashParticlePOS)
task.spawn(function()
task.wait(1)
DashParticleClone:Destroy()
end)
task.spawn(function()
for i = UpDashCooldownTime, 0, -1 do
if i ~= 0 then
UpDashCooldownGUIText.Text = (i)
task.wait(1)
else
UpDashCooldownGUIText.Text = (" ")
end
end
end)
UpDashCooldownGUI.ImageColor3 = Color3.fromRGB(255,0,0)
Humanoid.Parent.HumanoidRootPart.AssemblyLinearVelocity += Vector3.new(0,300,0)
wait(UpDashCooldownTime)
UpDashCooldown = false
UpDashCooldownGUIText.Text = (" ")
UpDashCooldownGUI.ImageColor3 = Color3.fromRGB(0,255,0)
end
end
end)