i implemented a camera sway & view bobbing system that also allows you to see your character model, but my character model now shakes when i turn the camera. can someone help me?
i use sine waves for bobbing & it only activates when the player model moves. for mouse sway, i basically convert horizontal mouse movement into z axis rotation. i use renderstepped to handle all, delta time to ensure its all working the same at diff FPS, and lerp functions for swaying