#Smart NPC pathfinding

1 messages · Page 1 of 1 (latest)

hoary spade
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how can I simulate realistic pathfinding for my civilian NPCs? i need them to actually walk on sidewalks and not be on the road and cause traffic accidents when moving to their destination. any ideas on what i should do?

daring shadow
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Uh you want the simple and easy way or the more advanced and easier for you later way

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lol

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Bcuz there is Humanoid:MoveTo

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or

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PathFindingService

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and there's a option where you set the path to a specific material

hoary spade
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i want the hard way

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or actually

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i want the optimized way because theres gonna be at least 60 npcs roaming around

full valve
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which is basically what Veltrixion said

hoary spade
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🆗

unborn hedgeBOT
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studio** You are now Level 5! **studio

hoary spade
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