#Animating purely on one client side connection

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rigid basin
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Howdy, this thread might be long depending on how actually complicated the situation is. So I am making a single player AI wars game and one of the advantages of single player is I can run all the NPCs on the one players client side, increasing performance tenfold. But, I have come across a critical problem. The rigs can not be animated with their default animation script, because the localscript isn't connected with the players client. And what I mean by the default animation script is the animation script that appears when you create a new rig that handles walking, jumping, idle and all of that. Sure if all is lost I can just make my own animation script to be compatible with the client side, but I just want to know if there is a way to salvage the default animation script for this. Anybody have any ideas?

bleak pecan
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You just use the animate script from the rig and turn it into a server script

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also I'm not sure that running npcs on the client side increases performance at all lol

rigid basin