#Help trying to make vip door and my scripts wont work :(

1 messages · Page 1 of 1 (latest)

high kettle
#

plz someone tell me what im doing wrong i spent all day on this

This is the vipdoorscript:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")

local VIPGamePassID = 1306358295 --

local remote = ReplicatedStorage:WaitForChild("VIPDoorRE")
local door = workspace:WaitForChild("VIPDoor")

remote.OnServerEvent:Connect(function(player)
local success, ownsPass = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(player.UserId, VIPGamePassID)
end)

if success and ownsPass then
    print(player.Name .. " is a VIP! Opening the door...")

    -- Open the door
    door.Transparency = 0.5
    door.CanCollide = false

    -- Optional: Reset after 5 seconds
    task.delay(5, function()
        door.Transparency = 0
        door.CanCollide = true
    end)
else
    print(player.Name .. " tried to open the VIP door but isn't a VIP.")
    -- Optionally notify the player (e.g., via GUI or sound)
end

end)

Then the localserver script
local Player = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

ReplicatedStorage.VIPdoorRe.OnClientEvent:Connect(function(sanitycheck))
if sanitycheck == "UnlockDoor" then
game.Workspace.vipdoor.CanCollide = false
end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer
local remote = ReplicatedStorage:WaitForChild("VIPDoorRE")

local vipDoor = workspace:WaitForChild("VIPDoor")
local prompt = vipDoor:WaitForChild("VIPPrompt")

prompt.TriggerEnded:Connect(function(triggeringPlayer)
-- Make sure the local player is the one triggering it
if triggeringPlayer == player then
remote:FireServer()
end
end)

runic ice
#

you can't get local player by a server script