i think im going abt this wrong, i wanna make it so that when the script gets an event, it clones a particle w a part and has it follow the player around, and when it gets the 2nd event it getrs destroyed. it wont spawn the clone ```lua
local event = game.ReplicatedStorage:WaitForChild("flashsteps")
local character = script.Parent.Parent
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local event2 = game.ReplicatedStorage:WaitForChild("flashstepsOFF")
local rs = game.ReplicatedStorage
local flashstepping = false
local uis = game:GetService("UserInputService")
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local flashstep = rs.vfx.FLASHSTEP:Clone()
flashstep.Parent = game.ServerStorage.flashsteps
event.OnServerEvent:Connect(function(player)
flashstepping = true
flashstep.Parent = torso
while true do
flashstep.CFrame = torso.CFrame
end
end)
event2.OnServerEvent:Connect(function(player)
flashstep:Destroy()
end)
end)
end)
i been trynna do this for the past 3 days

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