The character seems get bouncy while carrying the dummy please help me fix it so the player doesn't effect by the dummy
dummy's script
local Humanoid = script.Parent:WaitForChild("Humanoid")
local RS = game:GetService("ReplicatedStorage")
local remoteEvent = RS.RemoteEvent.RobotHitEvent
local function weldPlayers(origin,carry)
local ro, rc=origin.HumanoidRootPart,carry.HumanoidRootPart
carry.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
carry.Humanoid.PlatformStand = true
local w=Instance.new("WeldConstraint")
w.Name = "carryweld"
w.Part0 = ro
w.Part1 = rc
w.Parent = rc
for _,v in pairs(carry:GetChildren()) do
if v:IsA("BasePart") then
v.Massless = true
end
end
end
remoteEvent.OnServerEvent:Connect(function(player, hit)
if hit == script.Parent then
for _, part in pairs(script.Parent:GetDescendants()) do
if part:IsA("BasePart") then
part.Massless = true
end
end
for index,joint in pairs(script.Parent:GetDescendants()) do
if joint:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
local a1 = Instance.new("Attachment")
local a2 = Instance.new("Attachment")
a1.Parent = joint.Part0
a2.Parent = joint.Part1
socket.Parent = joint.Parent
socket.Attachment0 = a1
socket.Attachment1 = a2
a1.CFrame = joint.C0
a2.CFrame = joint.C1
socket.LimitsEnabled = true
socket.TwistLimitsEnabled = true
joint:Destroy()
end
end
weldPlayers(player.Character, script.Parent)
end
end)
** You are now Level 3! **