#Need help understanding how to manage drop probabilities

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delicate finch
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Hello guys, I’m trying to create a "steal something" game. While looking for ideas and stuff, I found this JSON from the "steal a fish" game. I was wondering if someone could help me figure out how the "drop" value is used to spawn fishes. I guess the higher the value, the rarer the fish, but I can't understand how to use there values in a lua script. (Of course I don't want to use his value I want to create my own game)

slim ledge
low vectorBOT
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studio** You are now Level 1! **studio

delicate finch
slim ledge
delicate finch
slim ledge
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and I found back the script I've made which worked like that

delicate finch