#how can i make animations with the tool (walking, jumping animation, etc.)

1 messages · Page 1 of 1 (latest)

unreal cypress
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I tried to find tutorials but couldn't find any that worked evilcat

lavish canopy
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then learn evilcat

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but you pretty much just listen to the tool events and then play an animation on the animator

ripe spoke
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listen to the guy in the tutorial

obtuse nest
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just make a local script in tool and define tool like local tool = script.Parent and then use the tool.Equipped event and play the anims u want for it and then disconnect or unplay them when they unequip

silent elm
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idk tho

obtuse nest
# silent elm I think op means animate the tool

in the title it said walking and jumping so im assuming they want custom animations for walking and jumping, etc... for a specific tool, in which case they should just use the equipped and unequipped events