Im making a game for me and my girlfriend's anniversary, its a find a sanrio game for her, im struggling because the map is so massive and if you dont have the part that is located in workspace rendered at the time of u opening the gui to view which sanrios u have collected, it causes it to malfunction, and i dont know how to reformat the script template to pull its information from replicated storage, nor how to move stuff around intelligently.
#Making game for my gf and I anniversary, need help.
1 messages · Page 1 of 1 (latest)
I dont know if anyone would be willing to but I could drop the map with the template inserted in it or the template itself
you take your girlfriend out to dinner in real life and bring flowers if its your anniversary and NOT build a roblox game to play
shut the fuck up
use content provider
or streaming enabled
dont rly know the fix for this issue icl
its something about streaming enabled
js search on devforum
im 17. both of us are broke. i think its a considerate idea.
do you know her irl
yes.
thats wonderful
ive been at this for a week nonstop
u can just go to some place and have a mini date like that
where u can sit down and stuff
or take a walk
we r gonna go swimming and then imma cook and we will watch movies after
whats content provider or streaming enabled and how do i use it.
i dont think content provider is gonna work
** You are now Level 1! **
and disabling streaming enabled would make my computer and my gf's go kaputzi
i think content provider doesnt work for parts, and even if the decal is attatched to the part, as that will just cause errors and stuff. on top of that if i tried to swap it over to replicated storage it would break alot of stuff
@novel sapphire
It doesnt have to be fancy but if i would be his gf and he tells me to join him on roblox instead of doing something irl i would be kinda mad and disappointed
u dont know how it is
get a gf first then speak
just
use a different method
theres millions of mfs with the same problem bro js go on devforum
she knows im making her a game and is excited. its a gift. thought is put into it. time. And we are doing stuff IRL.
i know what the problem is its just the problem is im not smart enough to rewrite the code for replicated storage and ty for ur help because unfortunately i dont think theres a work around
@drifting stone do you know how to code
no not for jack
what exactly doesnt work for you with the render distance
game has streaming enabled so it doesnt render parts in wrokspace that are far away
the gui for my game pulls the decals off of those parts that are located inside of a folder in workspace, which means it has very many bugs with the gui, not even telling u that they are an existing character unless they have been rendered once, and messes with the total number of unlocked characters as well.
the necessarry fix needed would require me to store the parts that you touch to unlock the character in your gallery to be located in workspace still, but storing its image and string data in regards to its description, and hint, inside replicated storage
doing this would require me to know far too much about lua to learn within the time crunch i have for this exact moment
the ghetto fix for this would be to have all the parts in one place initially at the players spawn, and then return to their respected locations but that still messes with total number collected and % complete
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and idek how to do that
yeeepthats why its the ghetto fix
3rd one is just a bug it dissappears on spawn
and if i render it first i can collect it after it'll just go up but still say out of 0 total
and say found on them
this kit is so fucking ass
like who codes this and thinks its a good idea to puplish
The gui has 631 lines of code and you cant read shit
yeahhh
i saw it and my brain lagged
its usage system is really straightforward other than the fact it has airpod bluetooth distance
its usage system is ass
for an idiot like me it works
u just duplicate the example under tofind folder and change the name and decal and u have a whole new character