#Weird ball glitch

1 messages · Page 1 of 1 (latest)

normal lily
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https://pastebin.com/g2TRvraG
Thus function is for my basketball game - obviously when you step Out of Bounds, its the other teams ball. So basically I am testing it by teleporting a player to one of 4 points on the court to inbound the ball - so I want the ball to then be in the proximity of their hand so it can be picked up again. But for some reason the ball seems to be destroyed but like not destroyed at the same time? I cannot find it in the explorer yet if I do print(ball) I don't get nil, and if I print ball.Parent I get workspace so its like it exist but it doesnt - is there any reason why this is happening?

uneven halo
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from what I read you are destroying all the welds holding it to the hand then reparenting it and teleporting it to the exact same spot as the hand which will instersect the character model

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I'm gusing the Roblox physics engine kinda "explodes" the ball lol thats prolly why you can still print the ball, you just can't see it because its hidden in the map

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I would prolly try turn off the collisions for the ball and player temporarly before you teleport it and turn back on after the throw in

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or you can try rewelding the ball to the player hand @normal lily

normal lily
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ok how do I turn offf collisions for the player

gritty monolith