#step sound
1 messages · Page 1 of 1 (latest)
you can just run it on a server script cuh
that would cause lag
it would be better for the player to hear it with 0 delay while others see it with a little delay rather than everybody seeing it with delay
make a client script that make footsteps be heard on the client, while also calling a remote event that constantly sends stepping info to the server
the server intercepts that request and makes footsteps be heard for everybody except the remote event sender (because the localscript for them already makes them hear the footsteps)