#DASH with char:MoveTo v2
1 messages · Page 1 of 1 (latest)
i updated the formula to the 1st picture
this is the localscript sending stuff to the server script
@vagrant musk
theres this at the end btw
this is probably whats causing the floating
but idk why and how to fix it
x and z doesnt have an offset its just the y
ok i did more testing
the raycast IS detecting the wall/part
but the distance is wack
is it possible that the ur parts or moving?
oh yeah i forgot to mention this
probably should've earlier
all this done is in a for loop 3 times
thats what i is
for i = 1,3 do
lol yeah I sorta assumed
well what you have are steps right
uh?
it shoots one ray close, then another farther, then the other farther
oh lowkey that could be a problem
why not use one, or break it when on is detected
yeah
looks good
ok so the reason i used for i = 1,3 do is cuz i want to have like 3 clones as cosmetic
this kinda ruins that
but honestly idc atp
if i need to i can probably put it there
so now we need to work on the
server side floaty thing
oh thats kinda sick
you can still do the 3 clones tho
yeah i just realised thtat
if dist > 10 and allat
i'll think about it ltr when we finish debugging
whats wrong with the script
im thinking this is whats causing the floating
the character is floating server side
only the y axis
check the server?
oh lol nice
man what is happening 😭
why did cframe work but not vector3
or position..
i literally used cframe.new() with the same vector3.new
I was about to say the floating is prolly cause it failing to replicate the movment to the server cause it was getting clipped when you set it down so it goes to the last known position instead (the MoveTo: which was floating)
yeah idk
goodluck wit that ig
cool idea on the like trailing clones, thats sick
thanks man
fixed?