#Trying to make sure a player doesn't have more two specific scripts at the same time?

1 messages · Page 1 of 1 (latest)

sinful lance
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I created a system that upon a key being pressed (either the number 1 or number 2 keys) a player will be given a specific script that gives them a different type of cursor. However, the issue is that you can hit 1, then 2, and have both cursors added to the player. The player should only have one at a time. I'm trying to have a for loop that will check the descendants of a player when they press one of the buttons to see if they have a script with a specific name, and if they do, the script is deleted and replaced with a new one, so each time they press a button, the cursor script is reset and they can't have two or more at once. However, I'm not having much luck...

clever ravine
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Curtently ur loopin thru player

sinful lance
clever ravine
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Try adding print(1) after the :Destroy() in the first one and print(2) in the second one and let me know what happens! @sinful lance

sinful lance
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i needed to have another remote event that would fire back to the client and then the scripts would be properly destroyed