Hello, my enemy, if it has a higher walkspeed than the player, can never visually catch up to the player because it lags and jitters behind. However sometimes it still deals damage.
I've been told that on the server this doesn't occur, and in reality the enemy is much closer to the player than on the client, however how do I even fix this? It is such a large issue that I cannot just overlook it within my game.
I've heard of setting network ownership to the player, but that enables way too many exploits and bad things that can destroy the game.
Anybody please help! This is very detrimental to my entire game concept!