Ok so my game is like a grow a garden game and events happen and applyu stuff to the seeds but i want to save the seeds and load it when the player rejoins but i think id have to create every single possibility for each seed. Is there a script I could use so that i just saves everything i the backpack and keeps it and loads it back up without having to find a folder with everysingle possile variation of the seed. I have a script that save s and laods the players "coins" or gpa in my game and attempts to save the inventory but it only saves gpa.
#Save and Load Inventory
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Learn OOP
Object oriented programming
The fuck am I supposed to know the writing style they used?
Anyways, just make classes and save those details in them
damn bro my bad just taught u recommended it because it mightve been simimlar to what they used
save tables within your datastore, each seed could be a table with all its relevant info