#Slippery movement in air
1 messages · Page 1 of 1 (latest)
Wdym?
its like the way they turn and move tbh
k then what
invisible ice part
in this clip, i want it to have the same movement but as if you were in the air
** You are now Level 1! **
does anyone have ideas plz 
always have the part at their feet and make a custom jump cause the part at their feet will mess up the built in one
** You are now Level 3! **
how can i have the part to their feet
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local root = character:WaitForChild("HumanoidRootPart")
local part = --ur part goes here
RunService.RenderStepped:Connect(function()
part.Position = root.Position - Vector3.new(0, 2, 0)
end)
does this go in local or script
local under starterplayerscripts
idk how to do custom jump, the script work tho
you cant have people help you forever go learn
Dude I’m just asking questions, if you don’t want to answer the question, then say that or don’t say anything at all
It’s called “scripting-help” for a reason