#Egg Opening Animation not playing via viewport

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fringe magnet
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This screenshotted script is the LoadEggOpenAnim script. For some reason when I duplicate the egg from the replicated storage everything will work right. i.e. parenting the world object and egg into the player's egg hatching GUI but the animation wont play. I have triple checked the asset ID and the animation is right, but it wont play. If anyone knows trouble shooting methods or has experienced this problem and has a solution please help!

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I can also see the egg in the view port it is just still (I see two eggs because I have one already in there as well as cloning another from replicated storage and neither of the animations play)

fringe magnet
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for anyone wondering I got it solved the problem was I set the parent of the world object too late? im not sure. i just moved that line higher in the code and it seemed to fix my problem

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I moved it under 'local rig .. ' and above 'local egg .. '