#:Destroy() action not destroying the needed items?
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does anything else from the script work?
like values
yea
ok what
well it alteast shows the value changing in the explorer
nope
strangely though
even tho in explorer it shows the value changing
but everything else seemed to not notice the change?
let me elaborate
theres another script
basically it checks the values
if the value is 1, the script will restart, if its 0, it will activate a "game over" script
and uh
for some reason when the explorer says 1, the other script still sees it as 0?
so i get the game over script

can you also show the localscript sending the remoteevent?
its a bit messy cuz its a bunch of pasted code from my other scripts all frankensteined together
can i ask what this even is
also iirc wait() is deprecated, u should use task.wait instead
no idea why you have a wait() in there for 362 seconds though
and you do realise loops are athing right
and also why are they so space out bro 😭
ah yes manual positioning animation
rookie move
use tweens
Im new to this leave me alone
And the long wait IS needed
Fnaf parody game
Its on purpouse
i respect the effort to learning but i suggest you might want to review the basics
and also please dont make an empty line everytime you write a line of code
it hurts me eye
id rather suggest spacing out different PARTS of the code instead of singular lines
^
seperating sections that do different things is a nice organising tactic,
learn tween service lil bro
.
the games visuals are supposed to mimic 2013-16 roblox