#Obstacle avoidance system

1 messages · Page 1 of 1 (latest)

plush lake
#

Does anyone know how to make something like this ?
I only want to understand the logic (I don't need the code)
I tried to use a controllerpartsensor since I don't want to use raycasts to detect baseparts in front of the player character, but it did not work as intended
My logic is that whenever I detect a part in front of the player I will move it to some studs behind the part using :move() or :pivotTo() but I'm pretty sure it's not the way to do it

plush lake
#

I mean a vault system