#make modulescripts load scripts to a player such as putting them into starter(player/character)scrip
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if ur trying to move them to a specific player, then u can identify the player via remote event or other, then put it in playerscripts/characterscripts.
important to note that they aren't named starterplayerscripts/startercharacterscripts
if u want to move them to all the players then yeah a for loop would work, but you'd need to remember to parent the scripts correctly
k
because for the character scripts, parent them to the character, i didn't know there was a characterscripts folder. Same with playerscripts
So would I pop them in those folders and then refresh the character so they take effect?
sry for the late response, but iirc they should work just fine even without refreshing