#make modulescripts load scripts to a player such as putting them into starter(player/character)scrip

1 messages · Page 1 of 1 (latest)

gritty finch
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basically use identifiers to move the (local)scripts to the player the module is after, a player.

I've already tried doing a for loop that assigns each script to the character/player, but then the scripts don't work.

hard fog
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if ur trying to move them to a specific player, then u can identify the player via remote event or other, then put it in playerscripts/characterscripts.

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important to note that they aren't named starterplayerscripts/startercharacterscripts

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if u want to move them to all the players then yeah a for loop would work, but you'd need to remember to parent the scripts correctly

gritty finch
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k

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because for the character scripts, parent them to the character, i didn't know there was a characterscripts folder. Same with playerscripts

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So would I pop them in those folders and then refresh the character so they take effect?

hard fog
gritty finch
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turns out im fucking stupid

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i did the same thing

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but it worked

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because the scripts n local scripts fuckn sucked 💔

hard fog
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oh ok

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yeah that happens 💀