#Buggy Animations
1 messages · Page 1 of 1 (latest)
It ends in half cuz you're stopping the animation after 0.13s
oh, well the animation should only be 0.13s long, or should it be like a full second?
You don't set the animation duration in a script
You do it while creating the animation
So when the animation was made to last 1s and you stop it after 0.13s it's not gonna speed the animation up
It just stops there
oh no, the animation was made to be 0.13s seconds, that's why I had it wait that long
Instead of waiting 0.13s do AnimationPlay.Stopped:Connect(function()
--wait 0.05 here and set the denounce back
end)
And don't stop the animation manually
unless I understood wrong the animation still looks the same
the only other thing I can think of that could be making it bug is that the tutorial I followed was for an r15 animation, so maybe there's a keyword I need to change?
It has to be the animations fault then
ah, is there a channel for animation in this server?
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oh, thank you im blind
I was doing a combat system and i used animation.Ended:Wait() then i set the debounce to false after this, idk if it will work for you tho
yeah it doesn't, Ima try just rewriting the whole thing
Does your animation have the first and last frames the same
no, I assumed if it wasn't going to loop I shouldn't
oh, I just tried it and I think I found out what was wrong
ima try something really quick
It should
okay, I made a really scuffed fix by pushing the animation to start really late and it works somehow so ima go with it (I also had the ai write something to like pause other animations but idk if it's doing anything)
the ai's fix did do something, so ima try to understand this
I am so dumb, I just found out what weight is in animation -w-
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