I was wondering if there's a way for a player to control a BasePart along with their player character so that the part follows the movement of the player. In other words, the player is essentially controlling the part and their character. Also, I only want the part to move based on the direction of where the player is moving. Let's say that the player is moving forwards so in turn the part also moves forward. However, the part and player have different speeds so they're positions are unique to each other as such I can't just weld the part to the character.
#Controlling a BasePart based on player movement without welding the part to the player
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Part.cframe = the part.x, part.y, part.z + 0.01 depending on where bluddy is moving
that's the thing, how do you check which direction a player is moving
You can lerp it or you can just do humanoid.movedirection