look theres some thing like it has a chance and stuff like normal day blood moon and night like that ok theres also a countdown and there's a day counter every day it chooses one of the things ok?
i want it to stay the same stored ok stored kinda like scp 3008 because
the problem is
if someone resets it resets for everyone thats the problem i want it unchangable
#Help me please.
1 messages · Page 1 of 1 (latest)
You gotta be more specific and provide some code mate
he wants the script for it not a fix
had a hard time reading that, but i think he wants datatores?
i think he wants the full script for his game
ok
please help
its in the ui
this is the ui
@ember wing
it works
but
when
someone resets it resets
and glitches
i want it to be same for everyone
ping me if u come
HOLY ELSEIFFFFFFFFFFFFFFFFFFFFF
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local incrementDayEvent = ReplicatedStorage:WaitForChild("IncrementDay")
fog = game.Lighting
script.Parent.Parent.Count.Text = 0
while true do
local time = 5
for i = 1, 5 do
wait(1)
time = time - 1
script.Parent.Text = tostring(time)
end
script.Parent.Text = "New Day"
-- Instead of incrementing the label directly, fire the event to increment the day
script.Parent.Parent.Count.Text = script.Parent.Parent.Count.Text + 1
local function choose()
return math.random(1, 1000)
end
wait(1)
local randomNumber = choose()
end```
--elseif part
if randomNumber < 50 and randomNumber > 0 then
script.Parent.Parent.Parent.Frame.Event.Text = "Normal Day"
elseif randomNumber < 100 and randomNumber > 50 then
fog.Foggy.Color = Color3.new(0, 0, 0)
script.Parent.Parent.Parent.Frame.Event.Text = "Normal Night"
elseif randomNumber > 100 and randomNumber < 105 then
script.Parent.Parent.Parent.Frame.Event.Text = "Weird Day??"
elseif randomNumber < 10 and randomNumber > 0 then
script.Parent.Parent.Parent.Frame.Event.Text = "..."
elseif randomNumber < 500 and randomNumber > 450 then
script.Parent.Parent.Parent.Frame.Event.Text = "Bloodmoon"
elseif randomNumber < 600 and randomNumber > 550 then
script.Parent.Parent.Parent.Frame.Event.Text = "Safe Day"
elseif randomNumber < 1001 and randomNumber > 999 then
script.Parent.Parent.Parent.Frame.Event.Text = "TUNG TUNG SAHUR DAY!!"
elseif randomNumber < 0 and randomNumber > 0 then
script.Parent.Parent.Parent.Frame.Event.Text = "DEVELOPER DAYY!!"
elseif randomNumber < 700 and randomNumber > 690 then
script.Parent.Parent.Parent.Frame.Event.Text = "Sunny Day"
fog.Foggy.Color = Color3.new(0.780392, 0.67451, 0.0862745)
elseif randomNumber < 400 and randomNumber > 375 then
script.Parent.Parent.Parent.Frame.Event.Text = "Moon Day"
fog.Foggy.Color = Color3.new(0, 0, 0)
end```
"Look, there's something that has a chance to be a normal day, a blood moon and a night, kinda like the game 3008. Also, the day counter that tells you how many days have passed. The issue is, whenever someone resets, the day counter resets for everyone. How do I solve that?"
translated
it doesn't help that you used gpt for your code
your code doesn't even work
this is made by ai but you changed it and it probably doesn't work anymore
wasted 18 minutes trying to fix it
@lime salmon ??
if it's not working because you reset it's probably just because the script is in startercharacterscripts and not starterplayerscripts
blatantly ai code though
react his
ok??
Its in a gui in starter gui