#does anybody know what kind of hitbox system does games like Item Asylum use

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meager hawk
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i got close to something like that but only one box could damage one character, in games like that one box is enough to damage a lot of enemies, but i just dont know what kind of system they use

trail crane
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To optimise it, you could make your rigs in a way that only 1 part has CanCollide and CanQuery on. Which would help quite a decent bit with performance but can cause a bit of clipping

trail crane
fallow aspen
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why not just do touched event? whats difference?

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or check all players torsos so see the difference in positions

trail crane