#2 problems
1 messages · Page 1 of 1 (latest)
so far with A i have the custon character model in replicated storage
as well as a normal script in server script storage
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
if player.UserId == playerId then
local customCharacter = game.ReplicatedStorage:WaitForChild("Lego"):Clone()
character = customCharacter
customCharacter.Parent = game.Workspace
end
end)
end)```
i havent started on B yet tho
B: i think you can use the DataStorageService to save the player's setting
but how
like a table or what
also this has bugs
yes maybe table
how get the numbers tho
i think it bugs because you set the character on a model
ye
the setting number?
like u want a rgb color type or what?
i'm pretty sure A is something like
local desc = game.Players:GetHumanoidDescriptionFromUserId(game.Players:GetUserIdFromNameAsync("NameYouWant"))
character.Humanoid:ApplyDescription(desc)
if that's what you're asking
wher
e
run that in the command bar