#Part snapping system.
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Welds?
I guess so, I'm not a very experienced or talented scripter but like plane crazy or kerbal space program where parts attach at a snap point
Gooooogle
Ok so this is how you can do this
@burnt depot for every single part you have 4 properties or 6 depending on how you rotate a part in your game: up, down, left, right, back, front. Now, you put the middle of those sides as the property. Next, detect when the part touches another part, check which side touched which, then set the position of the parts so the touching sides are locked together and anchor the parts.