#Calculatig user position

1 messages · Page 1 of 1 (latest)

ornate pier
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hey I am making a game where a player needs to be moved in between two parts and a little bit away from the wall (which isn’t just along one axis) and I want to have it so that the player gets moved between the parts but can choose to "let go" of one of the parts and then swing under that one, what is a good way to calculate that per part?

quiet trench
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Your explanation doesn't provide enough details to know what your trying to do

ornate pier
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here I figured out a better way just dont know how to go about it I will use atan() to make an arc and then tween between the two in the way I want to then my friend is going to animate it

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I will show you a photo

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arrows show where the player stalls for a second