#Question - humanoid rigging

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full knoll
#

Say there are 2 models:

  1. Player character
  2. Duck mount

The player is supposed to ride the duck mount
The duck, when it walks, (obviously, controlled by the player) bends its body to the left when stepping with its right foot, and vice versa

My question is, how can I get the player to kind of rotate according to the ducks rotation, (not via hardcoded script. just a rig method so it goes by Roblox’s “way of doing it”; => it won’t mess stuff up), and have its camera be turned according to the duck’s bending motion (e.g.: bent to the left, camera turns a little to the left)

My current way of doing it is: Duck model is spawned, it’s rigged to the player, rotated accordingly, positioned accordingly and turned on PlatformStand on the ducky (else bugs will happen). How should I change my approach?

(obviously both the player character and the ducky have humanoids, and their parts are defined accordingly else this wouldn’t work)

Both the player character and the ducky are R6 characters