#How to make Save File slots for an RPG game? (Without using TeleportData?)

1 messages · Page 1 of 1 (latest)

patent finch
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Hello, I'm working on this RPG game on Roblox called Project ML, and I wanna make it feel like a full game, with save files, stats, progress, the whole package.

The game is split into multiple experiences (like multiple “places” under one universe).
There's:

A Main Menu place (where you pick your save file, choose singleplayer or multiplayer)

A Singleplayer experience

A Multiplayer experience

Now here's the problem I ran into:

When a player selects a save file in the main menu and chooses to play, I need to send their game progress (like their stats, items, position, what bosses they beat, etc.) to the other experience.

Thanks in advance guys

gritty geode
#

Just use Datastore Service. It saves between places

patent finch
#

how would I be able to call out which save file the player selected though?

#

when teleporting to the main game

gritty geode