#If the player dies before the round starts it breaks the whole game

1 messages · Page 1 of 1 (latest)

analog sequoia
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Ive been trying to fix it for so long

worn quiver
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add a :WairForChild("HumanoidRootPart")

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it will make it wait for that object to render, the player character has some frames where it doesent render after spawn

analog sequoia
worn quiver
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you can make the player insta respawn or skip over the code while the player is dead

analog sequoia
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Oh yeah thats a good idea actually