#How can i add Buoyancy to a Gerstner Wave?
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do i need to add a separate script to the object/part it self or do i need to a server side script?
Bouyancy is an upward force exerted on bodies within a fluid. For Gerstner waves, you can simplify bouyancy as a force that counteracts the body's weight when that body's position falls below the wave height at that position
You can find several resources for implementing bouyancy in Gerstner waves
I’ve been looking for sources but can’t find any or any tutorials which is what I need because I don’t understand well when reading
Been playing Sea of Thieves a lot recently and really wanted to make some water physics, so I implemented some Gerstner/Trochoidal waves in Godot with a vertex shader and then simulated buoyancy in GDscript.
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Here's some of the resources I consulted while doing this.
wikipedia lol
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Learn how to create a realistic water shader with buoyancy effects in Godot using vertex and fragment shaders. This guide covers Gerstner wave simulations for dynamic water surfaces and object interaction, with step-by-step instructions to achieve natural water.
Hey everyone, I’ve been creating a gerstner wave on unreal engine using these 2 resources: https://www.youtube.com/watch?v=_y7Z0MbGOMw https://developer.nvidia.com/gpugems/gpugems/part-i-natural-effects/chapter-1-effective-water-simulation-physical-models Here is the equation for the gerstner wave that I’m using (it’s the 9th equation i...
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Hello! Another day, another PrismaticaDev!
Bunch of keywords after a single Google query
Omg thank you so much!