#mob move to the second waypoint without touching the first one

1 messages · Page 1 of 1 (latest)

normal gyro
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ignore background noise plz

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it takes 12 seconds for each mob to increase its waypoint value

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i figured out it is because of the "MoveToFinished" line just fires because theres a timeout to this line of code

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still how do i fix it

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4 seconds for the mob to spawn, and 8 seconds without it grtting to the first waypoint => timeout and it just increase the waypoint value

ivory sonnet
normal gyro
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so if i use pathfinding in a tower defense game it will lowk look like this

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if i wanted the npc to stop during its movement to the endpoint, then ill have to use movetofinished() again

ivory sonnet
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well looks like you already have some pathfinding otherwise it wouldnt be moving around the character, or it might just be timing out:

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more to the point, i'm more talking about the movetofinished connection. you're doing it wrong.

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it times out after 8 seconds thats why its moving to the next waypoint before it has reached the first one

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so instead of using pathfindingservice to generate the path, you already have the path using nodes (aka nodegraph), but your waypoint traversal still needs to be done the same as if you were using pathfindingservice

normal gyro