#Sprint crouching issue

1 messages · Page 1 of 1 (latest)

near vector
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so i have currently implemented a very basic crouching system (yet to add any animations or humanoid root part changes besides the speed of the player) i'm just trying to make it so if someone is crouching then they cant run

queen cypress
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set an attribute or somthing

near vector
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i tried doing some of that stuff and it hasnt really wanted to work

worn jay
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and you don’t need to write the same connection multiple times

waxen arch
worn jay
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because it would call all of the functions from the local scripts when an input was pressed

primal kelp
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but it would be shorter and cleaner

waxen arch
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But using same services

near vector
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Hmm

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This makes sense

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I’ll try to do that and rename one of the pairs to movement handlers