#how do i change this scale property??
1 messages · Page 1 of 1 (latest)
can you show the code?
ok
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local scale = 2
hum.WalkSpeed = 50
for i, objects in ipairs(char:GetDescendants()) do
if objects:IsA("BasePart") then
objects.CollisionGroup = "player"
end
end
char.Scale = 2
script inside starterplayerscripts
what im trying to find is a way to edit that "scale" thing
i thought it would be like walkspeed where you hum.walkspeed but it turns out the opposite
try using bodyscale properties you can use [BodyDepthScale], [BodyWidthScale] and [BodyHeightScale]. Basically its just uniform scaling for characters.
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using these will make accessories kind of float float i dotn want tat
ill just set it up and demonstrate rq
Yea I know what you mean I add somethin like that to my game yesterday and the same thing happened.
frfr
Another method, you can use is Humanoid Scale
i can?
ill try that rq
i dont see any properties to manipulate scalings
oh yeah i dont use r15
sorry for the wait something like this should work
i tried putting it in both starterplayer character and server script
ok
heck yea its possible
tysm
np