#how do i change this scale property??

1 messages · Page 1 of 1 (latest)

austere moth
ashen bloom
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can you show the code?

austere moth
#

ok

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local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local scale = 2
hum.WalkSpeed = 50

for i, objects in ipairs(char:GetDescendants()) do
if objects:IsA("BasePart") then
objects.CollisionGroup = "player"

end

end

char.Scale = 2

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script inside starterplayerscripts

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what im trying to find is a way to edit that "scale" thing

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i thought it would be like walkspeed where you hum.walkspeed but it turns out the opposite

tropic inlet
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try using bodyscale properties you can use [BodyDepthScale], [BodyWidthScale] and [BodyHeightScale]. Basically its just uniform scaling for characters.

analog islandBOT
#

studio** You are now Level 1! **studio

austere moth
#

ill just set it up and demonstrate rq

tropic inlet
#

Yea I know what you mean I add somethin like that to my game yesterday and the same thing happened.

austere moth
#

frfr

tropic inlet
#

Another method, you can use is Humanoid Scale

austere moth
#

i can?

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ill try that rq

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i dont see any properties to manipulate scalings

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oh yeah i dont use r15

tropic inlet
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sorry for the wait something like this should work

austere moth
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i tried putting it in both starterplayer character and server script

harsh sundial
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try touched.Parent:ScaleTo()

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im pretty sure you can use that for models

austere moth
#

ok

harsh sundial
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im not entirely sure what it's called

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kinda not possible

austere moth
#

heck yea its possible

harsh sundial
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nvm

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yeah it is

austere moth
#

tysm

harsh sundial
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np