I have an ID-based system, wehre each weapon has its own ID, and inside of a module script, each gun has a different damage, reloadtime based on its id.
for example:
ID = 1,
ANIMATION = X,
BODY_DAMAGE = 75,
HEAD_DAMAGE = 100
}```
and inside another script, where you control the weapon, i dont want to make the script extremely long using this for an example:
if EQUIPPED_GUN_ID = 1 then
function
end
if EQUIPPED_GUN_ID = 2 then
other function
end
I hope you get what i mean by this, if not i will try to explain better.
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