#Cloned part is jittering and I can't figure out why

1 messages · Page 1 of 1 (latest)

swift dome
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I made a script that gets a client's mouse position, and creates a part that will move to that mouse position to visualize it to other players in the server. I was thrilled when I finally managed to do this, but now a weird thing has cropped up where the part that follows the mouse is jittering. Is this a bug or a feature and what should I do to make it not jitter?

cerulean lintel
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idk

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perhaps it is an issue with the remove event?

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i see the issue

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@swift dome

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you fucking forgot to anchor the part

swift dome
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my head skimmed that thought but then i kinda thought "wait but wouldn't that make it immovable?"

cerulean lintel
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nah

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what are you making btw?

swift dome
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im literally the only scripter and im hitting the ground running as I have literally never scripted before until i started working on this game. I been doing this for around 4 days so far

cerulean lintel
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pretty cool, keep at it and you will be as good as me.

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@swift dome Go make a part get created at your mouse whenever you click

swift dome
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creating parts and giving them different attribute numbers

cerulean lintel
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very cool

swift dome
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it definitely wasn't very effective though since i gave them tags based on workspace descendants, so they ended up having tag numbers of 2900 and 2901 lmao

cerulean lintel
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incredible.

copper plank
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anchored parts will prevent from physics applying to it which if you're using linear velocity it will not work

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however if you're using tweens or cframe then it'll work fine