I made a script that gets a client's mouse position, and creates a part that will move to that mouse position to visualize it to other players in the server. I was thrilled when I finally managed to do this, but now a weird thing has cropped up where the part that follows the mouse is jittering. Is this a bug or a feature and what should I do to make it not jitter?
#Cloned part is jittering and I can't figure out why
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https://cdn.discordapp.com/attachments/1385533098527166485/1385969574142541954/2025-06-21_09-07-50.mp4?ex=6859fa80&is=6858a900&hm=cd4e9d3f39eaeaf0c036859e6541647c83ad4b741085590e48279108d999c1ce& oh and i was able to do a completely clientsided version of this, which worked perfectly fine outside from not being visible to others in the server. i've done like nothing but copy and past code to different scripts and it's yielding very different results
idk
perhaps it is an issue with the remove event?
i see the issue
@swift dome
you fucking forgot to anchor the part
ah
my head skimmed that thought but then i kinda thought "wait but wouldn't that make it immovable?"
a roblox pikmin-inspired game called "Brickmin Discovery"
im literally the only scripter and im hitting the ground running as I have literally never scripted before until i started working on this game. I been doing this for around 4 days so far
pretty cool, keep at it and you will be as good as me.
@swift dome Go make a part get created at your mouse whenever you click
I did end up doing that to test out the attribute system
creating parts and giving them different attribute numbers
very cool
it definitely wasn't very effective though since i gave them tags based on workspace descendants, so they ended up having tag numbers of 2900 and 2901 lmao
incredible.