#Stop Linear Velocity from overwriting outside forces.
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Exactly what the title says. I want to allow the player to be affected by outside forces (getting launched by parts with high velocity, etc) even when being moved by a Linear velocity. Is there a way to do this without reverting back to body velocities (eek)?
messi i hope you know
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