#how many remote events calls from server to client is too much? (most are fireAllClients)

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prisma mauve
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basically im using remote events for all the fx because tweening isn't good for the server, so boolet tracers, positional sfx, explosion fx, etc are all being handled with fireAllClients to offload the unnecessary work from the server to the client, and im just wondering, is this too much on the server, especially for a shooter with fast firing weapons?

hollow pecan
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For example, firing the event every frame when a bullet's position is advanced instead of just having the client predict the position of the projectile

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But otherwise there shouldn't be problems