basically im using remote events for all the fx because tweening isn't good for the server, so boolet tracers, positional sfx, explosion fx, etc are all being handled with fireAllClients to offload the unnecessary work from the server to the client, and im just wondering, is this too much on the server, especially for a shooter with fast firing weapons?
#how many remote events calls from server to client is too much? (most are fireAllClients)
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I don't think it's too much unless you're firing the remotes unnecessarily
For example, firing the event every frame when a bullet's position is advanced instead of just having the client predict the position of the projectile
But otherwise there shouldn't be problems