#should i handle positional sfx on the server or client
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By positional sfx do you mean like a ground pound and new parts are replicated? or like Particles
creates an invisible part, parents a sound to it, positions it, places in workspace, then plays the sound
when the sound is finished the part and sound is deleted
for something like that I would just do server side to make scripting it simple, and I can't imagine a scenario where this causes any significant lag or performance issues
aight
I definitely can. @sly elbow it should be fine as long as you don't have tons of VFX created every second
In that case, you need to create the VFX on the client otherwise there will be performance issues
But it's generally better practice to do calculations on the server and having clients handle rendering
I worded it like this cause I don't think he is making something like an fps game where this would happen
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Ah alright all good
that is exactly what i am making
My fault brochacho, I didn’t think so cause you didn’t have hit vfx for surfaces