(kinda a repost cuz last post got buried)
basically, im tryna make a system that allows the server to request that a specific player's client delete fx just for them (in this specific context it's to delete a gunshot sound effect for the player so it sounds good on their client), but whenever the server fires the remote event and transmits the sound (which in this case is a part, it's supposed to be a positional sound effect), the client recieves a nil value and prints nil
the event is under replicated storage, the localscript is under startergui, and the server script is a function in a module script being executed by a tool's server script
server:
if delForPlr then serverToClient.deleteFXforPlr:FireClient(plr,sound) end
client:
events.deleteFXforPlr.OnClientEvent:Connect(function(delete)
print(delete)
end)
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