#How tu use a keyframe sequence as the walking animation ?

1 messages · Page 1 of 1 (latest)

valid flare
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I tried to find YouTube tutorials but they don't work. (Also I use a Rig which is StarterCharacter for the game)

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(like it only do the classic R6 animation)

valid flare
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Anyway it works now

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If you want

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wait(3) -- Ensure character is fully loaded
local character = script.Parent
local walkAnim = character:WaitForChild("Animate"):WaitForChild("walk"):WaitForChild("WalkAnim")
walkAnim.AnimationId = "rbxassetid://YOUR_ANIMATION_ID"

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(you have to put the animation objet in the replicated storage with the Id as the name juste in case)

modest sigil
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uh idk if you can on literal key frame sequences but try use animation spoofer