So i made this cool bomb that you can place and it creates an Explosion which kills all players too close. This part has an "Integrity" stat that gets decreased when hit with a bomb. I ONLY want the constraint (weld) to get destroyed when it runs out of integrity. I'm aware of the DestroyJointRadiusPercent property and how to use it but that stops the bomb from actually killing the player. How can I:
- Kill the player,
- Push the player back, AND
- ONLY unconstraint (and push) a part if it runs out of integrity?