#Stopping a Constraint from being removed by Explosion

1 messages · Page 1 of 1 (latest)

turbid solar
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So i made this cool bomb that you can place and it creates an Explosion which kills all players too close. This part has an "Integrity" stat that gets decreased when hit with a bomb. I ONLY want the constraint (weld) to get destroyed when it runs out of integrity. I'm aware of the DestroyJointRadiusPercent property and how to use it but that stops the bomb from actually killing the player. How can I:

  • Kill the player,
  • Push the player back, AND
  • ONLY unconstraint (and push) a part if it runs out of integrity?
sterile cliff
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im assuming this explosion is using the normal roblox explosion?

turbid solar
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yeah it is

sterile cliff
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sorry for the late response, prolly best idea to make a custom explosion honestly

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roblox explosion pretty limited

turbid solar
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alright

sterile cliff
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for the knock back you could find the direction of the character to the explosion center