#Ragdolling players looks unbeliveably laggy

1 messages · Page 1 of 1 (latest)

halcyon agate
#

my code (serverscriptservice)

        local ragdoll = Instance.new("BoolValue")
        ragdoll.Name = "Ragdoll"
        ragdoll.Parent = char
        char:GetAttributeChangedSignal("IsRagdoll"):Connect(function()
            if char:GetAttribute("IsRagdoll") then
                RagdollModule:Ragdoll(char)
            else
                RagdollModule:unRagdoll(char)
            end
        end)
severe drift
#

What is your ragdoll modual

halcyon agate
#
severe drift
next orchid
#

Yo i have my own ragdoll system that works pretty good, would you like to see?

#

its not too complicated either

#

This is the only function needed, Just put the char u want ragdolled and a timer

next orchid
#

DMS