not gon spend much time on the explanation, want delete effect for specific player, remote event on client not picking up effect.
server:
if delForPlr then serverToClient.deleteFXforPlr:FireClient(plr,sound) end
client:
events.deleteFXforPlr.OnClientEvent:Connect(function(delete)
print(delete)
if typeof(delete) == "BasePart" then delete:Destroy()
else delete = nil end
end)
but it's printing nil.