#server to client remote event not transmitting data

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brittle loom
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not gon spend much time on the explanation, want delete effect for specific player, remote event on client not picking up effect.

server:

if delForPlr then serverToClient.deleteFXforPlr:FireClient(plr,sound) end

client:

events.deleteFXforPlr.OnClientEvent:Connect(function(delete)
    print(delete)
    if typeof(delete) == "BasePart" then delete:Destroy()
    else delete = nil end
end)

but it's printing nil.

#

and no, the sound object isn't nil

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when printing on the server it prints Part

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and same goes for when im printing the player

stone sluice
#

Is your remote event in Replicated storage?