#Animation not working for others
1 messages · Page 1 of 1 (latest)
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in studio?
The thing is without solving this animation issue, they wont be able to teamtest, or test the game in general
my loadingscreen obtains every asset, if one asset fails the loadingscreen will not allow entry
not how that works
i'll screen record it
@sinful fern
this is from a screenshare from 1 of the devs
how does that loadingscreen work
I'll send the coode
Inside of ReplicatedFirst there is a GUIScreen with all the loadingscreen stuff
inside of starterplayerscripts there is the handler
for the loadingscreen
the snippet of the actual loadingscreen is this
local assets = {}
for _, folder in ipairs({workspace, game.ReplicatedStorage}) do
for _, v in ipairs(folder:GetDescendants()) do
if v:IsA("Decal") or v:IsA("Texture") or v:IsA("ImageLabel") or v:IsA("ImageButton")
or v:IsA("Sound") or v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Model")
or v:IsA("Animation") then
table.insert(assets, v)
end
end
end
if there is an error in the asset it simply will fail
and not load
@sinful fern
there ya go
why not just use preloadasync on everything at once
the issue with that is if I preloadsync everything at once
is the game uploaded to a group?
it only preloads stuff like image
sounds
anim
and decals
everythig else is ignoroed
no
if the game is not uploaded to a group then the animations will not be visible for other people in roblox studio
Ah
what else do you want to load
it will be visible ingame
so I HAVE to have a group?
damn
i've never made a loading screen but
pay to dev huh
maybe just preloadasync on everything and use fetch status to track the progress?
they cant load the aniamtions as they do not own them
whereas if it were on a group they would "own" them
ive had this issue before
i'll try it out
the issue is that this loading screen breaks if the animation cant load
oh
i only read the post title
create a new thread and add a max wait time
though there's also this