#Animation not working for others

1 messages · Page 1 of 1 (latest)

zealous loom
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I have uploaded and published my animations to roblox, used the correct AssetID yet whenever I test it in another account or someone else tests it, it wont load for them, but it loads for me. They keep getting this error. (shown below)

steep dustBOT
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studio** You are now Level 3! **studio

zealous loom
zealous loom
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yup

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in studios

sinful fern
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animation permissions are weird in studio

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it should work ingame

zealous loom
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The thing is without solving this animation issue, they wont be able to teamtest, or test the game in general

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my loadingscreen obtains every asset, if one asset fails the loadingscreen will not allow entry

zealous loom
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i'll screen record it

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@sinful fern

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this is from a screenshare from 1 of the devs

sinful fern
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how does that loadingscreen work

zealous loom
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and this is from me

zealous loom
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Inside of ReplicatedFirst there is a GUIScreen with all the loadingscreen stuff

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inside of starterplayerscripts there is the handler

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for the loadingscreen

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the snippet of the actual loadingscreen is this

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local assets = {}
for _, folder in ipairs({workspace, game.ReplicatedStorage}) do
    for _, v in ipairs(folder:GetDescendants()) do
        if v:IsA("Decal") or v:IsA("Texture") or v:IsA("ImageLabel") or v:IsA("ImageButton")
            or v:IsA("Sound") or v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Model")
            or v:IsA("Animation") then
            table.insert(assets, v)
        end
    end
end
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if there is an error in the asset it simply will fail

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and not load

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@sinful fern

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there ya go

sinful fern
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why not just use preloadasync on everything at once

zealous loom
lament obsidian
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is the game uploaded to a group?

zealous loom
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it only preloads stuff like image

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sounds

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anim

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and decals

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everythig else is ignoroed

zealous loom
lament obsidian
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if the game is not uploaded to a group then the animations will not be visible for other people in roblox studio

zealous loom
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Ah

sinful fern
lament obsidian
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it will be visible ingame

zealous loom
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so I HAVE to have a group?

lament obsidian
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yeah

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because then you upload the animations to the group instead

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its stupid

zealous loom
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damn

sinful fern
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i've never made a loading screen but

zealous loom
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pay to dev huh

sinful fern
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maybe just preloadasync on everything and use fetch status to track the progress?

lament obsidian
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whereas if it were on a group they would "own" them

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ive had this issue before

zealous loom
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i'll try it out

sinful fern
lament obsidian
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i only read the post title

lament obsidian
sinful fern
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ContentProvider:PreloadAsync accepts a table

zealous loom
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it skips over some assets

sinful fern
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though there's also this