#moving platform
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what technique are you using for platform movement, tweening the part's cframe?
tweening
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idk how to do cframe and all of that
i would advise that you use constraints instead of directly tweening the part's position, since the latter doesn't have any in-built physics that would keep the player on
but if you want to, you could probably use raycasts to update the position of the player each frame based on the platform's offset whenever they're standing on the platform
is there a tutorial on how to do that anywhere
you could use AlignOrientation and AlignPosition with a start & end point. here's a video explaining what those are
https://www.youtube.com/watch?v=aIh9fkZz-Uw
Hello! Thanks for taking your time and viewing my video! In this one I go over the next 6 constraints that we left off last video, for sake of time! This is part #2, where we go over everything, from Align Orientation to Angular Velocity! The next video will feature everything about the Universal constraint as it's new. Hope you enjoy it and le...
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